Mandalore for SWGEmu based Emulators

Oct 10, 2017
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#81
Core3/MMOCoreORB/bin/scripts/mobile/spawn/destroy_mission/

that is where your mandalore destroy mission should be..

Core3/MMOCoreORB/bin/scripts/mobile/spawn/serverobjects.lua
is the server objects file that controls both spawns and destory mission..

As I said previously check the mandalore_destroy_missions.lua because some mobs might not be in game for you so will not spawn
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Yes. But which file decides which spawn is chosen for the planet? . "planet_destroy_mission" is just a file defined in serverobjects.lua. But which part is deciding "planet_destroy_missions.lua" is for that planet?
 
Jan 16, 2015
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#82
I believe it all comes from the manager/spawn_manager /planet_regions.lua and manager/planet_manager.lua... it picks up the planet name from the front of the destroy mission lua so needs to be in the same format planet_destroy_mission. it will be coded in to load to any mission terminal on that planet.

Not sure without looking whether that is client or backend server. You shouldn't need to change anything to get it working though. Just make sure the names are correct and the file structure is correct. All the comma's in the right places etc.. screenlog.0 can tell you if a lua fails to load.
 
Jan 16, 2015
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#84
no it is coded in to take it from the planet name.. I have added 9 custom planets to my server and created mission terminals and missions just using the above details. I haven't had to modify anything in the src side of the server config.

I just added to planet manager, created a regions file and then created a mobile spawn and destroy mission files
 
Jan 16, 2015
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#86
that's the way it appears.. so mandalore_destroy_missions.lua should work. It it doesn't there might be a problem with the file like missing a comma etc
 
Oct 17, 2014
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#88
Thanks for keeping the dialogue open guys I really appreciate all of the interest and support on this planet. Definitely please post any corrections here...important for the learning process. I'll be working to improve this content as well as future content in the future.