Mandalore for SWGEmu based Emulators

I am having trouble with planet specific resources and all my shuttle tickets (on mandalore only) are -1 cred... adding a cred to my bank for each ticket I buy
 
What is your problem with the resources? Exactly....

What have you done so far to enable them?

Post your travel.iff file and i'll have a look.
 
Hey Lasko, thanks!

travel.iff - https://www.dropbox.com/s/zxbp0shek4lcs6x/travel.iff?dl=0

Ive added mandalore to the resource_manager.lua, Ive checked the resource_tree.iff about 100 times, dont see anything 'wrong' but tried a few things and made NO difference whatever I did. Ive deleted the resource_spawns.db and rebuilt, Ive deleted the contents if the resource_manager_spawns.lua and got no change. Ive used the /gmCreateClassResource command on all of them with the same type of error - "could not create spawn bone_mammal_mandalore.
No error in terminal though.

I get a one of each like this on startup as well - [NativePool] WARNING - Couldn't spawn resource type in NativePool: wheat_wild_mandalore
 
You need to add the planets to the list around line 144 in:

MMOCoreORB/src/server/zone/managers/resource/ResourceManagerImplementation.cpp

Enjoy:)
 
Lasko said:
You need to add the planets to the list around line 144 in:

MMOCoreORB/src/server/zone/managers/resource/ResourceManagerImplementation.cpp

Enjoy:)

Still having the same problems, not sure what I missed. Still going over it.
 
Look at the resource for Mando water vapor in the resource_manager_spawns.lua.

If my guess is correct it is spawning as renewable energy and not showing in the water survey device. Hunting through the .iff and the .cpp's to see if i can find why..... wont be doing much till monday tho.

I have it spawning regularly on my IDE now.... just spawning wrong lol

Here's the stats for mine........

{
name = "Aflu",
type = "water_vapor_taanab",
classes = {
{"Energy", "energy"},
{"Renewable energy", "energy_renewable"},
{"Taanabian Water Vapor", "water_vapor_taanab"},
},
attributes = {
{"res_decay_resist", 409},
{"res_quality", 722},
},
zoneRestriction = "taanab",
surveyToolType = -1,
containerCRC = 727105784,
},



Datatable file looks ok to me...clearly somethings not right tho lol!!
 
The word mandalore isnt in my resource_manager_spawns.lua... There must be something Ive missed. Ill try clearing it out and a few things to see if I can kick start it somehow. Also, all of the resources for the other planets seems to fall into their categories I guess in the table, but the mandalore stuff is all piled up at the bottom with each other. Im not sure that makes a difference, but it sticks out to me.
 
oostos said:
With the Help of Lasko and Arioch, we were able to get the badges working for Mandalore.

Here are the files Enjoy!!

Awesome can you share the file with me so I can put it on my test please


I'm finally settled back down in my house and have my cave just about organized, I'll continue working on Geonosis now in between my next big boy job schedule. I am stoked that you guys are using Mandalore, dream come true...thanks for the support.
 
All the downloads appear to be broken. Is there somewhere else to grab this from?
 
The original and as far as I can tell the fixes to some things also.

I was also starting to look at this and hit the same problem
 
Thank you!

Is this the final version post-bug fixes, or are there some things I'm going to need to patch myself?
 
TBH, not sure some stuff may need fixing and I have not checked it yet.

I just combined Bats' DL's into one zip file quite some time ago. I do have a feeling it was after he fixed some stuff tho :)

If you do have to fix anything, would you mind sharing once it's complete:)
 
Will do. I might be working on this next, since I need to wait for the next release of SIE to continue on my main project.
 
You all might not be aware, but there are holes in the terrain where caves used to be and such. If you havent already, place a large object over them so that you dont have ugly holes for no reason mucking up the place. Just fyi.
 
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