Ive added mandalore to the resource_manager.lua, Ive checked the resource_tree.iff about 100 times, dont see anything 'wrong' but tried a few things and made NO difference whatever I did. Ive deleted the resource_spawns.db and rebuilt, Ive deleted the contents if the resource_manager_spawns.lua and got no change. Ive used the /gmCreateClassResource command on all of them with the same type of error - "could not create spawn bone_mammal_mandalore.
No error in terminal though.
I get a one of each like this on startup as well - [NativePool] WARNING - Couldn't spawn resource type in NativePool: wheat_wild_mandalore
Look at the resource for Mando water vapor in the resource_manager_spawns.lua.
If my guess is correct it is spawning as renewable energy and not showing in the water survey device. Hunting through the .iff and the .cpp's to see if i can find why..... wont be doing much till monday tho.
I have it spawning regularly on my IDE now.... just spawning wrong lol
The word mandalore isnt in my resource_manager_spawns.lua... There must be something Ive missed. Ill try clearing it out and a few things to see if I can kick start it somehow. Also, all of the resources for the other planets seems to fall into their categories I guess in the table, but the mandalore stuff is all piled up at the bottom with each other. Im not sure that makes a difference, but it sticks out to me.
Awesome can you share the file with me so I can put it on my test please
I'm finally settled back down in my house and have my cave just about organized, I'll continue working on Geonosis now in between my next big boy job schedule. I am stoked that you guys are using Mandalore, dream come true...thanks for the support.
Im still having the issues of no resources and -1 creds being charged when I buy tickets. :/ Not sure what else I can try to fix it. If you need the coords from the mandalore.lua or anything let me know.
You all might not be aware, but there are holes in the terrain where caves used to be and such. If you havent already, place a large object over them so that you dont have ugly holes for no reason mucking up the place. Just fyi.