Modification of a default deed (object createitem deed)

Oct 10, 2017
253
19
18
#1
I'm after this.
I'm trying to change the default values from the BE Pet deeds, adding their HAM and Armor attributes, or even their weapons, Learned Commands and Special attacks because they are too low when deployed from a generated deed (not a crafted deed).
Any idea?.

Code:
object_tangible_deed_pet_deed_blurrg_deed = object_tangible_deed_pet_deed_shared_blurrg_deed:new {

    templateType = PETDEED,
    numberExperimentalProperties = {1, 1},
    experimentalProperties = {"XX", "XX"},
    experimentalWeights = {1, 1},
    experimentalGroupTitles = {"null", "null"},
    experimentalSubGroupTitles = {"null", "null"},
    experimentalMin = {0, 0},
    experimentalMax = {0, 0},
    experimentalPrecision = {0, 0},
    experimentalCombineType = {0, 0},
    generatedObjectTemplate = "mobile/pet/blurrg_be.iff",
    controlDeviceObjectTemplate = "object/intangible/pet/blurrg_hue.iff",
    mobileTemplate = "blurrg_be",
}

ObjectTemplates:addTemplate(object_tangible_deed_pet_deed_blurrg_deed, "object/tangible/deed/pet_deed/blurrg_deed.iff")
 

jowwarr

New Member
Nov 7, 2015
8
0
1
#2
There might be a couple of different files relating to pet deeds, like there are with harvesters?
One file has things where you can change maint and power rates, the other is where you can change BER and hopper sizes.