Mustafar and Kashyyyk for PreCU

Aug 17, 2014
229
1
18
#21
Sytner said:
I can do a hotfix release to change/add functionality to the rearranger if either of you still need anything on that front.
nahh.  figured it out well enough thanks to Lasko.



also sorry Lasko, been busy so far this week...
 

Lasko

Moderator
Staff member
Moderator
Feb 13, 2012
259
8
18
#22
No worries mate,

Just a little update....

Have now got dead forest, south dungeons & pob dungeons working.

At time of writing, north dungeons seem to work on server but for some reason it stops me from teleporting into it atm. So needs a little bottoming out.

Have been trying your little guide to add the space to the rectangular ryyatt trail and hunting grounds tga's but i don't seem to have your touch atm lol.

Musty works but needs a lot of shader work to be anywhere near accurate to live. I'm learning, but shaders are just not my thing yet, lol. Still....

Some screenies of progress so far

https://drive.google.com/open?id=0B2Fn--PjBjAUd19pZlRRalpkWW8
 
Aug 17, 2014
229
1
18
#24
The terrain code needs to be altered around the new tgas to allow the rest of the rules to affect the right areas. I am building the master map with the rectangular ones, then doing the conversions of each one as I go server-side. would be nice if this wasn't an issue, but looking at the code, I can't quite see how to change what it can read.

the extra blank space can be recoded in a lower layer, at least, for these square conversions
 

Sytner

Administrator
Staff member
Administrator
Moderator
Sep 18, 2010
385
26
48
#26
Gemini said:
Is this still being worked on? I would LOVE to be able to add this to my server!
I think Takhomasak and Lasko have it done or close at this point - so yes, take a look at the MTG repo.