New Pre-CU Planet: Hoth

Takhomasak

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Nee said:
Takhomasak said:
I just got two players in-out-back-in synced.  

  Getting close on this...


Unfortunately, I have to take a break now until later tonight.
Get some rest, eat some Bantha-crackers,  and maintain your sanity!

p.s.  I've decided to name one of my integral  (eventual)  HOTH  Post-1.0  quest-npc's  after You, Takhomasak, to honor your efforts in some small way.  I hope that's okay.  If it isn't, let me know.
That's great!  (Takh is a Rebel Wookiee, max height, lean, gray on top/brown gray on bottom :p)

TA was telling me the other day to spawn it serverside as a BuildingObject, then he said NM, we don't have that...      but looking at symptoms still...  is there any way other than SceneObject?  I ask because it would essentially despawn if ya ran more than 200m away.  Same thing kinda happens with a snapshot, but the distance is 500m+ (I have 'radius' set as high as it will go in the snapshot, if that makes a difference)

It just seems like the problem is when different players run up on the base, it isn't initially spawning the same one for both of them. If I teleport them both inside though, it's mostly fine.  Maybe later I will put the planet zone-in point within 500 meters of EB...
 

Timbab

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Client side, if placed via snapshot, it's to do with the view range most likely.
 

Lasko

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Reoze (A BIG thank you for this), has just added support for the v5 PRTL. Tested EB in a screenplay and it loads...... Still needs a bit of work as far as i can tell, but the support for the stock POB is there.

Hopefully over the next couple of days i can do some more tests and sort the files out.

If you dont beat me to it:)
 

Takhomasak

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Lasko said:
Reoze (A BIG thank you for this), has just added support for the v5 PRTL. Tested EB in a screenplay and it loads...... Still needs a bit of work as far as i can tell, but the support for the stock POB is there.

Hopefully over the next couple of days i can do some more tests and sort the files out.

If you dont beat me to it:)
Do players automatically sync inside?  That's the million dollar question. *also, Lasko, did you have to use a local object manager or not?

I have it converted and working too...

excited to get home and see the results of this patch. Reoze and I had a lot of good talks this week in IRC...

So good to know the guys at EMU care, their support has been crucual.


also, Lasko, I spent a lot of time trimming the ILF to not load problematic items... then later I learned how to edit the effects individually, and those are often the problem with displaying the interior (or loading at all). The ILF I have working excludes holograms and two items that gave me hell importing.. and rolls a couple items back to a pre CU bloom that is not out of hand...[hr]stay on target...[hr]Starting to build the Imperial landing zone, it sits in a custom heightmap

http://imgur.com/NAGOQDL
http://imgur.com/xv2PuYO

So... there was too much empty space on Hoth. I decided to spice things up.

http://imgur.com/1FmHYmp

There's a dungeon down there, too.

http://imgur.com/jQTNqkt
 

Nee

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A volcano in the midst of the frozen tundra? ...hmm interesting

p.s. So is 'Echo Base' working now? Or are you just doing these bonus things to take a much needed break from all the EB madness?
 

Takhomasak

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Ahh, it is not in the middle of a frozen tundra. I am using the precedent set by the other planets, too. There are lakes on Tatooine... and besides, Hoth is a world of extremes!

This is also one cue I've taken from the NGE Hoth. There's lava deep in Echo Base, so that gives me license to put it somewhere else on the planet. It's in the mountains - like I said, to break up the monotony.

Here's my verdict on Echo Base.

If it were possible right now in the EMU code to raise the sceneObject spawn distance over 192, or if I had the time and the will to do Corvette style instancing... then it could be utilized as-is. This is my conclusion from over a week of very dedicated testing - hundreds of individual tests, spawning it server and client side, and speaking to numerous modders and EMU devs. The spawn point is simply too far away from the entrances for it to be visually loaded when you run inside if it's loaded server-side (which it appears to need in order to sync). What I looked into today was using the meshes from Echo Base in a regular cave's files/coordinate system, and shrinking it a bit. I would need something like the tools they were using for the original game, to do it, though. There are too many numbers to transfer/translate.

So when I finish Hoth... Echo Base will be there, but it will just be for exploration. If admins want to teleport people inside, they can utilize screenplays and have adventures in a controlled way. I will package an alternate heightmap that simply obscures Echo Base, if people wish to leave this one glaring bug out until a true fix can be made.

I am taking a little more time than I promised... but as you can see from all the discussion, I am dedicated to making this as seamless as possible.
 

Nee

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Takhomasak said:
I am using the precedent set by the other planets, too.  There are lakes on Tatooine...   and besides, Hoth is a world of extremes!

There's lava deep in Echo Base, so that gives me license to put it somewhere else on the planet.  It's in the mountains - like I said, to break up the monotony.
Yep, sounds fine to me.  Besides, every planet has  some type of  *lava* (magma)  at it's core anyway.[hr]
Takhomasak said:
Here's my verdict on Echo Base.

If it were possible right now in the EMU code to raise the sceneObject spawn distance over 192, or if I had the time and the will to do Corvette style instancing...   then it could be utilized as-is.  

So when I finish Hoth...  Echo Base will be there, but it will just be for exploration.  If admins want to teleport people inside, they can utilize screenplays and have adventures in a controlled way.
Can you elaborate a bit more on  the "Corvette style instancing"  thing   and on the  "want to teleport people inside"  thing?
 

Takhomasak

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Nee said:
Takhomasak said:
Here's my verdict on Echo Base.

If it were possible right now in the EMU code to raise the sceneObject spawn distance over 192, or if I had the time and the will to do Corvette style instancing...   then it could be utilized as-is.  

So when I finish Hoth...  Echo Base will be there, but it will just be for exploration.  If admins want to teleport people inside, they can utilize screenplays and have adventures in a controlled way.
Can you elaborate a bit more on  the "Corvette style instancing"  thing   and on the  "want to teleport people inside"  thing?
If it was basically integrated client side, the way it was in the NGE on the special terrain, and minus the buildout, obv, with a snapshot like dungeon1 - and server side like the corvette, I bet it would work.  With scripts teleporting you there directly.

If that doesn't work, Admins could essentially manage this event-style...  with teleports and with some minor alterations, if no better solution is found.[hr]adding the Golan Laser Battery today, as well as pet, frozen, and mounted tauntauns.

creating another POI as well, and populating ice caves tomorrow.
 

Takhomasak

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Thanks! Will do.

got the tauntaun babies up, I have never added a mount before. I have all the saddle files in, and thankfully most client files were already made in pre-CU. everything up to that point works fine, just waiting for one to mature. I have edited the manager file with the mount speed also, server-side... not sure where else to look.

http://i.imgur.com/mgClk6n.jpg
http://i.imgur.com/YAxZoea.jpg

here's one of the Golan batteries protecting Echo Base

http://i.imgur.com/gcY2omh.jpg

ok... Hoth is huge. SO much open space and so little life. I can't just fill the place with pirates and creatures and all... but I can make some isolated spots... so there's a volcano on the edge of the mountains. I already posted a preview picture. Here's who lives there:

http://i.imgur.com/LG08Tu7.jpg
http://i.imgur.com/NotqnDz.jpg

currently dropping fire spider loot, same basic stats as a grand Krayt
 

Nee

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Takhomasak said:
 Hoth is huge.  SO much open space and so little life.  I can't just fill the place 
No need to worry about that imo.

You're just laying down the  foundation , yes?

Then others--depending upon which server--will fill in the rest  as they & their  storylines  see fit, no?
 

Takhomasak

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Nee said:
Takhomasak said:
 Hoth is huge.  SO much open space and so little life.  I can't just fill the place 
No need to worry about that imo.

You're just laying down the  foundation , yes?

Then others--depending upon which server--will fill in the rest  as they & their  storylines  see fit, no?
yes.  But I am also making my mods stack, and they'll eventually transform the game into my vision...  if one were to use them entirely and exclusively.

The base is there, plus extra.  I am personally designing for the current state of the game as much as the future...

The volcano can be completely wiped from the map with a single switch.  Then, there will be nothing out of the ordinary on Hoth.  

Since so much of EB will just be visuals , in my release, I had to add some legitimate gameplay.  The lava lair is all, though, outside of the Wampa caves and normal Hoth stuff.
 

Nee

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Takhomasak said:
Nee said:
Takhomasak said:
 Hoth is huge.  SO much open space and so little life.  I can't just fill the place 
No need to worry about that imo.

You're just laying down the  foundation , yes?

Then others--depending upon which server--will fill in the rest  as they & their  storylines  see fit, no?
yes.  But I am also making my mods stack, and they'll eventually transform the game

The base is there, plus extra.  I am personally designing for the current state of the game as much as the future...
Sounds wise...and great!

Can't wait for the FUN to begin...
 

Takhomasak

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Nee said:
Takhomasak said:
Nee said:
Takhomasak said:
 Hoth is huge.  SO much open space and so little life.  I can't just fill the place 
No need to worry about that imo.

You're just laying down the  foundation , yes?

Then others--depending upon which server--will fill in the rest  as they & their  storylines  see fit, no?
yes.  But I am also making my mods stack, and they'll eventually transform the game

The base is there, plus extra.  I am personally designing for the current state of the game as much as the future...
Sounds wise...and great!

Can't wait for the FUN to begin...
 

Nee

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tsk tsk tsk ,  a  Star TREK  video ??!!?!?!!?!!?

./flails!!

grrrrrrrrrrrrrrrr  this is what i meant you silly snow Wookiee.....

[video=youtube]https://www.youtube.com/watch?v=KAHLwAxS7FI[/video]
 

Takhomasak

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Nee said:
tsk tsk tsk ,  a  Star TREK  video ??!!?!?!!?!!?

./flails!!

grrrrrrrrrrrrrrrr  this is what i meant you silly snow Wookiee.....

[video=youtube]https://www.youtube.com/watch?v=KAHLwAxS7FI[/video]
I must have shut that out of my memory.  I really *really* don't like those movies.

TBH I'm a Trekkie before a Warsie...   but Star Wars has the best MMO.  STO is... just...   so bad.  I got into modding originally on Star Trek games.  Elite Force, Armada, and Klingon Academy.  Had releases for the first two.
 

Nee

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Takhomasak said:
I must have shut that out of my memory.  I really *really* don't like those [prequel] movies.
I don't blame you lol.

(although  Episode 3  has a few decent moments)

But for me, STAR WARS = 1st  (with 'Empire Strikes Back'  being my favorite of course  duh  Hoth)

And  Star Trek = a distant, but fond, 2nd  ( 'Wrath of Kahn'  i could watch 100 times in a row and never get bored)

imho though, it's  apples vs. oranges

And i always enjoy both.
 
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