- Joined
- Sep 18, 2010
- Messages
- 426
Now that MTG has an art team, I no longer had an excuse not to produce some mesh tools!
These tools are part of SWB and provide import and export to FBX. This will include full support for animations, skeletons, portals and so on. FBX is a popular medium for importing and exporting game assets as all the popular modelling software (Maya, 3ds Max, Blender etc) have built in functionality for opening/saving them.
In this first update, I'm showing off the swg->fbx flow. Some time in the next week or two I'll show fbx->swg which I'm currrently still tweaking.
These tools will be available to test/use before the general release of SWB. This should be around Christmas time, once I've ironed out the bugs and feature gaps with the help of the art team.
Enjoy!
These tools are part of SWB and provide import and export to FBX. This will include full support for animations, skeletons, portals and so on. FBX is a popular medium for importing and exporting game assets as all the popular modelling software (Maya, 3ds Max, Blender etc) have built in functionality for opening/saving them.
In this first update, I'm showing off the swg->fbx flow. Some time in the next week or two I'll show fbx->swg which I'm currrently still tweaking.
These tools will be available to test/use before the general release of SWB. This should be around Christmas time, once I've ironed out the bugs and feature gaps with the help of the art team.
Enjoy!
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