Preview: SWB mesh tools (part 1)

Sytner

Administrator
Staff member
Administrator
Moderator
Joined
Sep 18, 2010
Messages
413
#1
Now that MTG has an art team, I no longer had an excuse not to produce some mesh tools!

These tools are part of SWB and provide import and export to FBX. This will include full support for animations, skeletons, portals and so on. FBX is a popular medium for importing and exporting game assets as all the popular modelling software (Maya, 3ds Max, Blender etc) have built in functionality for opening/saving them.

In this first update, I'm showing off the swg->fbx flow. Some time in the next week or two I'll show fbx->swg which I'm currrently still tweaking.


These tools will be available to test/use before the general release of SWB. This should be around Christmas time, once I've ironed out the bugs and feature gaps with the help of the art team.

Enjoy! ;)
 
Last edited by a moderator:

Violet

Mouthy Brit
Joined
Aug 1, 2015
Messages
16
#2
Real nice work!!!!! :D!! I CANT WAIT! By the way apologies to all about the lack of content on the Art forums, been very busy in real life but will be getting around to it later this month or December when the pressure eases a little.
 

Sytner

Administrator
Staff member
Administrator
Moderator
Joined
Sep 18, 2010
Messages
413
#7
TJPlaysNow said:
Are there any updates to this? I can't wait for it!
Some real life stuff interfered with progress not long after this post, but I should be back on it soon. :)
 

DAK

New Member
Joined
Sep 30, 2013
Messages
29
Location
Space
#9
This would cut hours/days off the process of the massive amount of importing SWG models, I already do.
oh well.
Probably better it's never released. If it was that easy, there wouldn't be any challenge left, so I'd probably just move on with life.
 
Last edited:

Sytner

Administrator
Staff member
Administrator
Moderator
Joined
Sep 18, 2010
Messages
413
#10
Is that a reverse psychology attempt or are you actually pleased? :p

I kind of lost motivation to finish this when most of the demand seemed to dry up.
 

DAK

New Member
Joined
Sep 30, 2013
Messages
29
Location
Space
#11
Just sarcasm, really. It's my default reaction to disappointment....and life in general...which is pretty disappointing.:p
My VisualStudio installation has been screwed up in some way, over the last few years where I can't install/uninstall/repair or even compile, so the MGN/MSH>FBX mass converter from this post is out of my reach (until I finally get a laptop again, then I'll give it a shot on there, I guess)
*shrug*
 
Last edited:

algebuckina

MTG Secretary
Staff member
Moderator
Moderator
Joined
Apr 19, 2017
Messages
47
#12
Is that a reverse psychology attempt or are you actually pleased? :p

I kind of lost motivation to finish this when most of the demand seemed to dry up.
Demand dried up??? I still want to make anime girls in swg you know. Geez Sytner.
 

Xela

New Member
Joined
Aug 5, 2016
Messages
9
#17
I waited another month before bumping this thread, I don't know how else to show support :D
If you need a tester or want another coder I'm below average with c++.