Preview: SWB mesh tools (part 1)

Sytner

Administrator
Staff member
Administrator
Moderator
Sep 18, 2010
401
46
48
#1
Now that MTG has an art team, I no longer had an excuse not to produce some mesh tools!

These tools are part of SWB and provide import and export to FBX. This will include full support for animations, skeletons, portals and so on. FBX is a popular medium for importing and exporting game assets as all the popular modelling software (Maya, 3ds Max, Blender etc) have built in functionality for opening/saving them.

In this first update, I'm showing off the swg->fbx flow. Some time in the next week or two I'll show fbx->swg which I'm currrently still tweaking.


These tools will be available to test/use before the general release of SWB. This should be around Christmas time, once I've ironed out the bugs and feature gaps with the help of the art team.

Enjoy! ;)
 
Last edited by a moderator:

Violet

MtG Art Lead, Mouthy Brit
Staff member
Moderator
Aug 1, 2015
16
26
3
#2
Real nice work!!!!! :D!! I CANT WAIT! By the way apologies to all about the lack of content on the Art forums, been very busy in real life but will be getting around to it later this month or December when the pressure eases a little.
 

Sytner

Administrator
Staff member
Administrator
Moderator
Sep 18, 2010
401
46
48
#7
TJPlaysNow said:
Are there any updates to this? I can't wait for it!
Some real life stuff interfered with progress not long after this post, but I should be back on it soon. :)
 

DAK

New Member
Sep 30, 2013
29
0
1
#9
This would cut hours/days off the process of the massive amount of importing SWG models, I already do.
oh well.
Probably better it's never released. If it was that easy, there wouldn't be any challenge left, so I'd probably just move on with life.
 
Last edited:

Sytner

Administrator
Staff member
Administrator
Moderator
Sep 18, 2010
401
46
48
#10
Is that a reverse psychology attempt or are you actually pleased? :p

I kind of lost motivation to finish this when most of the demand seemed to dry up.
 

DAK

New Member
Sep 30, 2013
29
0
1
#11
Just sarcasm, really. It's my default reaction to disappointment....and life in general...which is pretty disappointing.:p
My VisualStudio installation has been screwed up in some way, over the last few years where I can't install/uninstall/repair or even compile, so the MGN/MSH>FBX mass converter from this post is out of my reach (until I finally get a laptop again, then I'll give it a shot on there, I guess)
*shrug*
 
Last edited:

algebuckina

MTG Secretary
Staff member
Moderator
Moderator
Apr 19, 2017
43
16
3
#12
Is that a reverse psychology attempt or are you actually pleased? :p

I kind of lost motivation to finish this when most of the demand seemed to dry up.
Demand dried up??? I still want to make anime girls in swg you know. Geez Sytner.
 

Xela

New Member
Aug 5, 2016
9
1
0
#17
I waited another month before bumping this thread, I don't know how else to show support :D
If you need a tester or want another coder I'm below average with c++.
 
Likes: Sytner