Preview: SWB mesh tools (part 1)

Sytner

Administrator
Staff member
Administrator
Moderator
Joined
Sep 18, 2010
Messages
413
#43
Another bit of progress:


It's only a bit janky due to my lack of ability at skinning.

Figured out a rough flow for forcing unsimilar meshes into the SWG skeletons as well:


Realistically it'll only be useful for models that are already pretty close - unlike poor Shrek here.
 
Last edited:

Sytner

Administrator
Staff member
Administrator
Moderator
Joined
Sep 18, 2010
Messages
413
#45
Is this a feature of SWB as well? Also, how's SWB coming along? :^)
It is. There will be an update post on SWB generally soon :)

Also just in case there are any experienced modelers/animators reading this - I could really do with some help to polish the FBX stuff!