Toon Animation speed... sit/stand/kd....

Raize

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#1
Does anyone know the entries that control the speed of toon animations? With the current MTG tre build, things seem a bit "fast".
 

Timbab

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#2
Hm, try taking a look at the .LAT table, for example: appearance/lat/all_m.lat

Forgot if they carry information on it, but that'd make sense.

Good shout on the MTG .TRE though, means that that would need to get adjusted, thanks. Let me know if the .LAT bares fruit, else I'll take a closer look.
 

Raize

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#3
Thanks for the response. So far I haven't been able to find anything that seems to make a difference, so I'll keep digging.
 
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#4
Does anyone know the entries that control the speed of toon animations? With the current MTG tre build, things seem a bit "fast".
Maybe you're trying to find "movement_human.iff" in "datatables/movement" directory. You can modify them.
 

Halyn

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#7
Yay! I love when other people post the stuff so I don't have to.

MtG TREs use the NGE .LATs so that *all* the animations are available. The NGE .LATs also have speed multipliers for a number of animations (sitting, standing, incap, etc). The fixed .LAT posted above I did to restore the animations to their original speeds due to some complaints on EiF.
 

Raize

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#8
Thanks! That's a huge assist! With this updated .LAT are all the animations still there, just speed reduced? I actually don't mind the increased speeds, but wasn't sure if it was intended.
 

Valkyra

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#9
Thanks! That's a huge assist! With this updated .LAT are all the animations still there, just speed reduced? I actually don't mind the increased speeds, but wasn't sure if it was intended.
From what Halyn has said, he just either removed the speed modifiers or set them to Pre-CU values for all animations which should be existent from the MTG compiled TRE files. Personally I find posture change speeds from the NGE files to be extremely unappealing.