shader

  1. HelmedRaven

    Borrie's Swaying Trees 1.0

    Detailed tree sway and movement wasn't overly common in games from SWG's age. Typically you might have the entire tree move, or not at all. While grass and some forms of foliage do have sway in SWG, trees do not, nor do their leaves. This can make scenes look static and unmoving, and as a...
  2. HelmedRaven

    Borrie's New Water Shader 1.0

    Inspired by the improved water shaders given to Neverwinter Nights for it's enhanced edition, I've went and worked to give new life to the water shaders within Star Wars Galaxies. One of the most glaring issues with water in SWG is that it would seem the water is not affected by the light of...
  3. HelmedRaven

    Seeker Droid Texture Fix 1.0

    I was curious as to the exact reason why the Seeker Droid had a bugged out texture, and has had that texture since the dawn of Star Wars Galaxies. It turns out, instead of having the correct texture applied, the Seeker had the texture for the Probot Probe Droid instead. Clearly an oversight by...
  4. HelmedRaven

    Illuminated Protocol Droid Eyes 1.0

    Curiously, in Star Wars Galaxies, Protocol Droids do not have emissive eyes, as they do in Star Wars films and other sources. This is likely a result of the fact that there is no shader that supports both reflective textures, and emissive textures at the same time. This mod swaps out the parts...
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