Lorien said:Howdy Lasko! Hey After your suggestion to look at you Repo for new houses I figured why not give a shot at your server code, I got it all up and running stable on my server, only problem I have is I can't find anywhere on your site the proper setting the the SWGEmu client swgemu_live.cfg file to get the client to load your .tre file properly and I failed to load the world because I failed at guessing the proper config. You have an example somewhere I didn't find? You github wiki says it should be with the consolidated tre files but it's not.
Thanks,
Lorien said:Thanks Valkyra! I tried what you suggested but it's not fixing it. As soon as my client load that it crash. I tried a different character elsewhere not it it's vicinity and it's stable the crash is client only server is not affected. Might be the asset that's not working. I don't know exactly yet.
RaiRaiTheRaichu said:Quick question, I've got the server up and running and connected with a client. Everything's working fine so far, as far as I can tell anyway, but the galactic and planetary maps seem to be kind of weird. Here's a couple screenshots of what I'm looking at.
https://imgur.com/a/39u65
In screenshot 1, the planetary map looks wrong to me.
In screenshot 2, you can see a couple planets lumped together. Is that how it's supposed to be? And how would I be able to teleport to the planets?
Let me know if there's any way to fix these issues.
gyrantol said:do you have any mods installed on your client like sytner's satellite maps? If so try removing those to see if that fixes it.
To teleport the command is /teleport x y planet_name so eg... /teleport -4889 4150 naboo will teleport you outside the starport in theed
look in your conf.lua to see what planets are loaded for you to teleport too
RaiRaiTheRaichu said:gyrantol said:do you have any mods installed on your client like sytner's satellite maps? If so try removing those to see if that fixes it.
To teleport the command is /teleport x y planet_name so eg... /teleport -4889 4150 naboo will teleport you outside the starport in theed
look in your conf.lua to see what planets are loaded for you to teleport too
Thanks for the reply, unfortunately that is not the issue as it is a completely clean install with just the MTG .tre files placed in the directory and the swgemu_live.cfg set up. Not positive it's set properly, so here's what I have, just in case.
https://pastebin.com/yZ4k8VC8
Thanks for the teleport command though, I'll check that out for sure then.
gyrantol said:That pastebin doesn't appear to be showing the mtg tre's those are the swgemu default ones
this is how it should look with mtg tre's https://pastebin.com/QdkrPPps
RaiRaiTheRaichu said:gyrantol said:That pastebin doesn't appear to be showing the mtg tre's those are the swgemu default ones
this is how it should look with mtg tre's https://pastebin.com/QdkrPPps
Oops, you're absolutely right. I copied and pasted the wrong one somehow (I'm running both an MTG client and a vanilla SWGEmu client).
Yeah, that's what my MTG client has as well. Still have the bugged looking planetary maps. Nothing in my folders would be overwriting the textures either. Weird. Server should be identical to the one on the repo as well, no changes to that or any .tre files.
gyrantol said:Ok the attached file is the default for Sytners Maps version 2 that will fix planetary for core planets only and ticket terminal.. I would suggest extracting the mtg_planets.tre file using SIE and then compare the ui_planet_map.inc and the ui_ticketpurchase.inc and adjust the size to match the ones I have attached which should be 4096 x 4096 and not 1024 x 1024 which I suspect the ones in the tre are.
Don't just replace with those files otherwise you will lose all the map data for the custom planets.
RaiRaiTheRaichu said:gyrantol said:Ok the attached file is the default for Sytners Maps version 2 that will fix planetary for core planets only and ticket terminal.. I would suggest extracting the mtg_planets.tre file using SIE and then compare the ui_planet_map.inc and the ui_ticketpurchase.inc and adjust the size to match the ones I have attached which should be 4096 x 4096 and not 1024 x 1024 which I suspect the ones in the tre are.
Don't just replace with those files otherwise you will lose all the map data for the custom planets.
Thanks, replacing the 1024's with 4096's in my .inc files fixed that (aside from the custom planets, those needed to stay at 1024). It seems like some information is off, though, with the planetary maps. For starters, there are no city names or city icons for any planet (link below to an image of Corellia).
I haven't seen much documentation, but side question: how much of these planets are done/functional, if any, or is this a problem on my end? Mustafar with a pink sky, no mob spawns on any of the planets (that I saw, anyway).
Link to Corellia map:
https://imgur.com/a/KCxUP
Yeah, we're all in the same boat on this one.
There has been an update to the engine and core3, it now needs GCC 5+ to build so the VM needs updating.
Three options atm.
1. Update the VM yourself to the latest version of GCC. A whole world of pain if your not familiar with Linux, but actually not that difficult. You may have to reinstall MySQL workbench, as it can break.
2. Wait for me to Release a new VM after the holidays. I already have one working, but I'm not entirely happy with it for public release. ie. It works but it's gonna need a lot of work before most folks would be happy with it.
3. Use the updated and fixed ZonamaDev and change the git settings.
More details of requirements are here.
https://github.com/TheAnswer/Core3
Yes that that is correct, there is a .deps folder in there and a .dirstamp file. Within the .deps folder is the lightsaber files.Is this directory "'server/zone/objects/tangible/component/lightsaber/" inside this "/home/vagrant/Desktop/swg new/MMOCoreORB/src"?.