Mod The Galaxy Community Content Repository

miked2681

New Member
Dec 28, 2017
2
0
1
Thanks for the response Lasko. I’ve messed around with Linux a little but it’s not something I’m very proficient with so I’ll probably just wait until you’re happy with what you’ve got and share it here. :)
 

Lorien

New Member
Jan 2, 2018
7
0
0
Howdy Lasko! Hey After your suggestion to look at you Repo for new houses I figured why not give a shot at your server code, I got it all up and running stable on my server, only problem I have is I can't find anywhere on your site the proper setting the the SWGEmu client swgemu_live.cfg file to get the client to load your .tre file properly and I failed to load the world because I failed at guessing the proper config. You have an example somewhere I didn't find? You github wiki says it should be with the consolidated tre files but it's not.

Thanks,
 

Lorien

New Member
Jan 2, 2018
7
0
0
Lorien said:
Howdy Lasko! Hey After your suggestion to look at you Repo for new houses I figured why not give a shot at your server code, I got it all up and running stable on my server, only problem I have is I can't find anywhere on your site the proper setting the the SWGEmu client swgemu_live.cfg file to get the client to load your .tre file properly and I failed to load the world because I failed at guessing the proper config. You have an example somewhere I didn't find? You github wiki says it should be with the consolidated tre files but it's not.

Thanks,
Hold on to that request, I have tried a new account character and was able to log in fine, must be something to do with the old account. I'll post back to confirm it.

Thanks,
 

Lorien

New Member
Jan 2, 2018
7
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I can confirm it was just the character, /facepalm of course I made a new checkout directory for your code and I obviously lost my bin/database folder in the process. :)

All structure worked fine so far except the Dinner one: object/tangible/tcg/series1/structure_deed_diner.iff

Once I placed it my client crashed, I think I might have a bad loading order of the .tre on the client. Here' how I set it please correct me if I did anything stupid there, I only been at this for a month so I'm still learning here:

[SharedFile]
maxSearchPriority=22
searchTree_00_21=mtg_patch_022.tre
searchTree_00_20=mtg_planets.tre
searchTree_00_19=mtg_patch_021.tre
searchTree_00_18=mtg_patch_019.tre
searchTree_00_17=mtg_patch_018.tre
searchTree_00_16=mtg_patch_017.tre
searchTree_00_15=mtg_patch_016.tre
searchTree_00_14=mtg_patch_015.tre
searchTree_00_13=mtg_patch_014.tre
searchTree_00_12=mtg_patch_013_configurable_02.tre
searchTree_00_11=mtg_patch_012_configurable_01.tre
searchTree_00_10=mtg_patch_011_files_01.tre
searchTree_00_9=mtg_patch_010_object_01.tre
searchTree_00_8=mtg_patch_009_Shader_01.tre
searchTree_00_7=mtg_patch_008_texture_04.tre
searchTree_00_6=mtg_patch_007_texture_03.tre
searchTree_00_5=mtg_patch_006_texture_02.tre
searchTree_00_4=mtg_patch_005_texture_01.tre
searchTree_00_3=mtg_patch_004_appearance_04.tre
searchTree_00_2=mtg_patch_003_appearance_03.tre
searchTree_00_1=mtg_patch_002_appearance_02.tre
searchTree_00_0=mtg_patch_001_appearance_01.tre
 

Valkyra

Super Cool Person
Staff member
Moderator
Aug 31, 2010
186
10
18
Murica
I would switch the order between patch 22 and planets, at least that's what I have for my client that I setup using the MTG tres, but I never tested placement of that asset ingame.
 

Lorien

New Member
Jan 2, 2018
7
0
0
Thanks Valkyra! I tried what you suggested but it's not fixing it. As soon as my client load that it crash. I tried a different character elsewhere not it it's vicinity and it's stable the crash is client only server is not affected. Might be the asset that's not working. I don't know exactly yet.
 

Lasko

Moderator
Staff member
Moderator
Feb 13, 2012
254
6
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Lorien said:
Thanks Valkyra! I tried what you suggested but it's not fixing it. As soon as my client load that it crash. I tried a different character elsewhere not it it's vicinity and it's stable the crash is client only server is not affected. Might be the asset that's not working. I don't know exactly yet.
The Diner is a known issue, had it fixed but I broke it along the way somehow.

It's on the list of things to fix, and yeah it locates ok from deed but crashes client when actually placed so i'm missing an asset somewhere I think.

As regards the tre order, 22 should come after planets as there's snapshot/terrain fixes in 22 which you wont get if you place planets at the top.

Edit:
Oh and ofc, the planets object crc file wont have all the objects in patch 22.
 

Lorien

New Member
Jan 2, 2018
7
0
0
I've looked at my client crash dump file, it list this file:
object/tangible/lair/base/shared_poi_all_lair_garbage_small.iff

Seems like a garbage bin, could be the missing asset
 

shikage

New Member
Jan 24, 2011
5
0
1
If I want to use this content with my own, fairly modified version of SWGEMU which files will I need to obtain from the repo? I know I will need the TRE files but I'd rather not grab the whole set of scripts if I can look at a subset. And are there any changes to the actual src files or is it all in lua scripts and tre files?
 
Jun 7, 2016
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Quick question, I've got the server up and running and connected with a client. Everything's working fine so far, as far as I can tell anyway, but the galactic and planetary maps seem to be kind of weird. Here's a couple screenshots of what I'm looking at.

https://imgur.com/a/39u65

In screenshot 1, the planetary map looks wrong to me.
In screenshot 2, you can see a couple planets lumped together. Is that how it's supposed to be? And how would I be able to teleport to the planets?

Let me know if there's any way to fix these issues.
 
Jan 16, 2015
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RaiRaiTheRaichu said:
Quick question, I've got the server up and running and connected with a client. Everything's working fine so far, as far as I can tell anyway, but the galactic and planetary maps seem to be kind of weird. Here's a couple screenshots of what I'm looking at.

https://imgur.com/a/39u65

In screenshot 1, the planetary map looks wrong to me.
In screenshot 2, you can see a couple planets lumped together. Is that how it's supposed to be? And how would I be able to teleport to the planets?

Let me know if there's any way to fix these issues.
do you have any mods installed on your client like sytner's satellite maps? If so try removing those to see if that fixes it.

To teleport the command is /teleport x y planet_name so eg... /teleport -4889 4150 naboo will teleport you outside the starport in theed
 look in your conf.lua to see what planets are loaded for you to teleport too
 
Jun 7, 2016
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gyrantol said:
do you have any mods installed on your client like sytner's satellite maps? If so try removing those to see if that fixes it.

To teleport the command is /teleport x y planet_name so eg... /teleport -4889 4150 naboo will teleport you outside the starport in theed
 look in your conf.lua to see what planets are loaded for you to teleport too
Thanks for the reply, unfortunately that is not the issue as it is a completely clean install with just the MTG .tre files placed in the directory and the swgemu_live.cfg set up. Not positive it's set properly, so here's what I have, just in case.
https://pastebin.com/yZ4k8VC8

Thanks for the teleport command though, I'll check that out for sure then.
 
Jan 16, 2015
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RaiRaiTheRaichu said:
gyrantol said:
do you have any mods installed on your client like sytner's satellite maps? If so try removing those to see if that fixes it.

To teleport the command is /teleport x y planet_name so eg... /teleport -4889 4150 naboo will teleport you outside the starport in theed
 look in your conf.lua to see what planets are loaded for you to teleport too
Thanks for the reply, unfortunately that is not the issue as it is a completely clean install with just the MTG .tre files placed in the directory and the swgemu_live.cfg set up. Not positive it's set properly, so here's what I have, just in case.
https://pastebin.com/yZ4k8VC8

Thanks for the teleport command though, I'll check that out for sure then.
That pastebin doesn't appear to be showing the mtg tre's those are the swgemu default ones

this is how it should look with mtg tre's https://pastebin.com/QdkrPPps
 
Jun 7, 2016
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gyrantol said:
That pastebin doesn't appear to be showing the mtg tre's those are the swgemu default ones

this is how it should look with mtg tre's https://pastebin.com/QdkrPPps
Oops, you're absolutely right. I copied and pasted the wrong one somehow (I'm running both an MTG client and a vanilla SWGEmu client).

Yeah, that's what my MTG client has as well. Still have the bugged looking planetary maps. Nothing in my folders would be overwriting the textures either. Weird. Server should be identical to the one on the repo as well, no changes to that or any .tre files.
 
Jan 16, 2015
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RaiRaiTheRaichu said:
gyrantol said:
That pastebin doesn't appear to be showing the mtg tre's those are the swgemu default ones

this is how it should look with mtg tre's https://pastebin.com/QdkrPPps
Oops, you're absolutely right. I copied and pasted the wrong one somehow (I'm running both an MTG client and a vanilla SWGEmu client).

Yeah, that's what my MTG client has as well. Still have the bugged looking planetary maps. Nothing in my folders would be overwriting the textures either. Weird. Server should be identical to the one on the repo as well, no changes to that or any .tre files.
Ok the attached file is the default for Sytners Maps version 2 that will fix planetary for core planets only and ticket terminal.. I would suggest extracting the mtg_planets.tre file using SIE and then compare the ui_planet_map.inc and the ui_ticketpurchase.inc and adjust the size to match the ones I have attached which should be 4096 x 4096 and not 1024 x 1024 which I suspect the ones in the tre are.

Don't just replace with those files otherwise you will lose all the map data for the custom planets.
 
Jun 7, 2016
5
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gyrantol said:
Ok the attached file is the default for Sytners Maps version 2 that will fix planetary for core planets only and ticket terminal.. I would suggest extracting the mtg_planets.tre file using SIE and then compare the ui_planet_map.inc and the ui_ticketpurchase.inc and adjust the size to match the ones I have attached which should be 4096 x 4096 and not 1024 x 1024 which I suspect the ones in the tre are.

Don't just replace with those files otherwise you will lose all the map data for the custom planets.
Thanks, replacing the 1024's with 4096's in my .inc files fixed that (aside from the custom planets, those needed to stay at 1024). It seems like some information is off, though, with the planetary maps. For starters, there are no city names or city icons for any planet (link below to an image of Corellia).

I haven't seen much documentation, but side question: how much of these planets are done/functional, if any, or is this a problem on my end? Mustafar with a pink sky, no mob spawns on any of the planets (that I saw, anyway).

Link to Corellia map:
https://imgur.com/a/KCxUP
 
Jan 16, 2015
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RaiRaiTheRaichu said:
gyrantol said:
Ok the attached file is the default for Sytners Maps version 2 that will fix planetary for core planets only and ticket terminal.. I would suggest extracting the mtg_planets.tre file using SIE and then compare the ui_planet_map.inc and the ui_ticketpurchase.inc and adjust the size to match the ones I have attached which should be 4096 x 4096 and not 1024 x 1024 which I suspect the ones in the tre are.

Don't just replace with those files otherwise you will lose all the map data for the custom planets.
Thanks, replacing the 1024's with 4096's in my .inc files fixed that (aside from the custom planets, those needed to stay at 1024). It seems like some information is off, though, with the planetary maps. For starters, there are no city names or city icons for any planet (link below to an image of Corellia).

I haven't seen much documentation, but side question: how much of these planets are done/functional, if any, or is this a problem on my end? Mustafar with a pink sky, no mob spawns on any of the planets (that I saw, anyway).

Link to Corellia map:
https://imgur.com/a/KCxUP
Sounds like you maybe missing a string file with the city names in.. can't remember which one it is at the moment.
 

shoted45

New Member
Jul 30, 2018
11
1
3
Yeah, we're all in the same boat on this one.

There has been an update to the engine and core3, it now needs GCC 5+ to build so the VM needs updating.

Three options atm.

1. Update the VM yourself to the latest version of GCC. A whole world of pain if your not familiar with Linux, but actually not that difficult. You may have to reinstall MySQL workbench, as it can break.

2. Wait for me to Release a new VM after the holidays. I already have one working, but I'm not entirely happy with it for public release. ie. It works but it's gonna need a lot of work before most folks would be happy with it.

3. Use the updated and fixed ZonamaDev and change the git settings.

More details of requirements are here.

https://github.com/TheAnswer/Core3
Hey Lasko do you happen to know where the git settings are? I have been looking from folder to folder file to file, trying to figure out where ZonamaDev stores the git settings. I want to tell it to grab from a different Git repo when it builds. Thanks a ton for any help.


I also have another problem when trying to build the server, I have all the dependencies install so I am sure that isn't the issue. But I keep getting this error when building the server. Thanks again everyone

cc1plus: all warnings being treated as errors
Makefile:8196: recipe for target 'server/zone/objects/tangible/component/lightsaber/LightsaberCrystalComponentImplementation.o' failed
make[3]: *** [server/zone/objects/tangible/component/lightsaber/LightsaberCrystalComponentImplementation.o] Error 1
make[3]: *** Waiting for unfinished jobs....
make[3]: Leaving directory '/home/vagrant/Desktop/swg new/MMOCoreORB/build/unix/src'
Makefile:426: recipe for target 'all-recursive' failed
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory '/home/vagrant/Desktop/swg new/MMOCoreORB/build/unix'
Makefile:367: recipe for target 'all' failed
make[1]: *** [all] Error 2
make[1]: Leaving directory '/home/vagrant/Desktop/swg new/MMOCoreORB/build/unix'
Makefile:57: recipe for target 'build' failed
make: *** [build] Error 2
 
Last edited:
Oct 10, 2017
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Is this directory "'server/zone/objects/tangible/component/lightsaber/" inside this "/home/vagrant/Desktop/swg new/MMOCoreORB/src"?.
 

shoted45

New Member
Jul 30, 2018
11
1
3
Is this directory "'server/zone/objects/tangible/component/lightsaber/" inside this "/home/vagrant/Desktop/swg new/MMOCoreORB/src"?.
Yes that that is correct, there is a .deps folder in there and a .dirstamp file. Within the .deps folder is the lightsaber files.