Takhomasak
Member
- Joined
- Aug 17, 2014
- Messages
- 230
Yes, that was a typo (am not a programmer), and yes I get the idea. The limit is an upper limit, so I am giving my objects IDs that don't belong to any other items in any other snapshot. under 16.7mill deci.Timbab said:Wait, what?Takhomasak said:what TA pointed out is that there's a limit on snapshot IDs... 0x000000 I believe he said, which is a little over 16700000. I'd set my Hoth snapshot IDs to a number much higher, to avoid any future conflict.
First of all, 0x000000 is a typo, I'd assume?
Also, you don't want to set it over the limit, you want to keep it under the limit, maybe this is where the sync issues are coming from? Or am I understanding you wrong.
Can you test placing a regular PreCU house and see if you have the same issue?
When you go inside the house, do the ID's match up to what you have in your snapshot?
Press Shift+Ctrl+G:
Also asking the obvious, but you do have the same snapshot on the clients and the server, right?
All have nothing to do with a snapshot sync issue.Takhomasak said:I learned quite a bit about objects, APTs, POBs, CMPs, LODs, MSHs, and others, at least, while trying to make this work.
It can be one of two things. Either there is a problem server side, or it's client side and the ID's are either clashing with something or are out of bounds.
and yes, the IDs match and my TREs are on the server and in the client directory. and in live.cfg and config.lua
and I have an objects lua serverside that works
No other structure I have ever placed, including in my previous Taanab mod have ever done this...
I am trying all the appearance file editing because the snapshot fix didn't work...
or maybe my snapshot is corrupt, but I have tried several methods of creating one now, and put the IDS in a couple different ranges, between the ranges of the existing planets, all unused IDs...
wiping the server dbs every time before I load as well
Two characters in my current Echo Base setup will see themselves in the same cell (same cellID), but not see each other there. They'll just see the other toon's model standing in the corner, at some default point. NPCs will spawn there too if I put them in that cell, in a screenplay, regardless of the local coords I give.
If I /teleportt the characters to each other -- from each character once, they will be in sync throughout the POB, then bug on attempted exit.[hr]I really hope it's not something embarassingly easy... but it might be. As I've said, I'm not a programmer, and everything I know about this comes from learning through trial and error over a couple years. My logic, terminology, or approach may seem strange at times - I am actually an archaeologist.