SWG Ray Tracing Mod(comparison pics)

AndreySer

New Member
Jun 3, 2019
3
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#1
I did not create this mod, but I wanted to share results. This mod is for RESHADE by Marty Mcfly which uses depth buffer to Ray Trace Global illumination in screen space. As of right now its in Alpha stage and only available to his patreon supporters, once it exits beta stage it should be available for everyone. Its not very playable on SWG because Reshade disables depth buffer when it detects network activity, so you get flickering every 5-10 seconds, I seen old version of Reshade where this was fixed, so I hope someone will do that in the future. But for single player games it works great for most part.

Gallery
 

AndreySer

New Member
Jun 3, 2019
3
0
0
#3
This mod works with any game which provides depth buffer, version of SWG does not matter, I am aware threes a split in the community. Here is video of this mod on gta5, which shows what it does better than my screens.
 

AndreySer

New Member
Jun 3, 2019
3
0
0
#5
From what I understand, Pre-cu and NGE has the same engine/graphics, does it not? So other than UI and Kashyyyk it should look the same in comparison to this version.
 
Oct 10, 2017
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#6
Not really. NGE shaders on a Pre-CU client shows a pretty ugly and annoying effect which you are able to avoid disabling "bloom" option in game but then you'll miss image quality. Btw, it's an interesting option to test.