Takhomasak said:The MTGClient, by the way, is a GOD SEND for quick terrain editing. I can check any change I make within seconds of hitting 'save'
Sorry, what is it the MTG Client ?Totor said:[quote pid='8962' dateline='1476860851']
The MTGClient, by the way, is a GOD SEND for quick terrain editing. I can check any change I make within seconds of hitting 'save'
I think the effect is the last chunk in the shader files.Totor said:One little problem on texture in aurora project :
i want a lava water effect.
But i can't delete reflect effect.
Any Idea ?
Dear Santa..I would this WB for Xmas.... joking aside, I am taking the plunge into my first terrain editing... the best advice I see atm is to wipe out all but a couple of layers in the .TRN file..Sytner said:Filter fractal itself is simple, it just refines your affected area based on the noise result of a fractal family.
Here's an example in the world builder where I've used a filter fractal to colour some areas purple.
Combine this with boundaries and you have a way of making more interesting selections which you can then colour/displace/texture.
The difficult part without an editor is knowing what your fractal family looks like and how to modify it to achieve what you want...
relating to the OP and this reply....Timbab said:As Takhomasak said, you'd want to edit the .EFT link in the .SHT file to whatever .EFT works better for what you have in mind.
Note; NGE lava doesn't exist in PreCU and while some PreCU effects might work out of the box for a lava like effect/glow, ultimately a custom .EFT needs to be made with custom PSH/VSH HLSL shaders to really achieve a lava like effect.
Also, note that .SHT and .EFT values need to line up/exist/etc for the actual HLSL shaders to work.
Something which might be useful, check what .EFT is used in PreCU for the volcano on Lok.