Kayliaah said:@Uli, I thought you were retired?
You keep asking me to remind you to do it but then you vanish because you're busy.
Kayliaah said:@Timbab, I just did it using the default texture for the Composite helmet, saved as DXT5, no change, 8.8.8.8 ARGB, no change.
Did the same with the normal map, nothing. So no matter what you did, it's on your end.
ImperialAssasin said:It looks great ATM, but the rest of SWG looks as bad as the original armor so it stands out as looking too good :O
Kayliaah said:@Uli, I never said you were kidding about it, didn't you notice yourself that I haven't talked with you about modding for at least 2 months now? We barely talked even.
Timbab said:Tried Debian and Ubuntu over VMware a while ago, seemed pretty slick, but in the end I prefer my Windows. : >
Kinda liked Debian more too.
Timbab said:No I do know that, but my question is, how does the game know to use the alpha channel of the colormap.dds? The same can be asked about .eft files.
There must be a definition for it somewhere, or am I missing something? I mean in the shader file, it defines which palette to use, which texture to use, etc, but it doesn't define it deeper than that.