Fire should not be dull and unimpressive. Fire should be striking, bright, and alive. After learning more about particle systems in SWG with my Torch Pack, I decided to try and create a new effect to replace and enhance the other fire effects in the game.
From the workshop at Dark Rebellion RP...
This is a repacking of two very noteworthy mods made by Kayliaah and Rinzler at ModTheGalaxy.com, with a couple of bugfixes included.
This mod reintroduces the species revamps from the NGE for the Human, Zabrak, and Twi'lek. During the NGE, SOE released an enhancement that brought new textures...
Star Wars Galaxies' Skies have always suffered from one thing: The textures used for the clouds were woefully low resolution. A natural element of being a game of its age, but unfortunately it does help highlight the lower quality of the graphics in general.
This mod is twofold. It first...
Detailed tree sway and movement wasn't overly common in games from SWG's age. Typically you might have the entire tree move, or not at all. While grass and some forms of foilage do have sway in SWG, trees do not, nor do their leaves. This can make scenes look static and unmoving, and as a...
Around 2004 - 2006, a talented modder named UnarmedHit3 created these retextures for the Dark Jedi Robe that made the robes resemble Anakin's robe from Revenge of the Sith. Included were custom spec maps and normal maps, giving a unique, leathery appearance to the robes that did not exist...
Curiously, in Star Wars Galaxies, Protocol Droids do not have emissive eyes, as they do in Star Wars films and other sources. This is likely a result of the fact that there is no shader that supports both reflective textures, and emissive textures at the same time. This mod swaps out the parts...