Mod The Galaxy Community Content Repository

Lasko

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Feb 13, 2012
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It's actually on my very long list of things to do. Hopefully one day:)
 

Affinity

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Aug 15, 2015
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Hi, I'm just wondering where I can find the NGE houses and other items on my test server. Am I able to find them on the frog. Just copied the github and replaced MMOCoreORB or however you say that.

Edit: Do I need to download the TRE files as well. I'm not hundred percent sure what I do with these MTG tre files. I'm using Zonama dev environment already got Tre's setup. I would assume I make a folder called "Tre's" in my Star Wars Galaxies folder which is outside the VM.

Thanks,
 

Lasko

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If your using the Emu VM then you would need to extract the assets from the MTG tre's and import them into your Emu VM. Which would be a long involved process if your using it as a play server, you may just want to use the MTG VM as they're pretty much identical except for the added stuff.

It really depends what you're doing, development or play.
 

Andarai

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Mar 24, 2013
Messages
28
Finally.... after throwing the pc many times, i can tame everything.

The thing is, the game need to put a name on the tamed pet, but custom names doesn't work. So it's needed to put on lua [ objectName = "@mob/creature_names:tanray" ] and not use the customname thing.

Im adding other pets like wampa etc, but... its strange, because it seems i added everything correctly but... i dont see anything... i mean, something is hitting me xd but there is nothing on the screen... i just se how it's hitting me and killing me but no wampa :/

Also another thing is i try to add the mutated kimo :p but... nothing happens i think it just the same thing as wampa... also just i see this on terminal.

(586 s) [SceneObject] Null closeobjects vector in ZoneComponent::destroyObjectFromWorld with template: nobuild_64 and OID: 281474995833837

I dont know if it's related or not to mutated kimo since i just used the same system to add varactyl and its working...

And finally, the other weird thing is, i supose i need to unpack where its the mob folder inside the mtg.tre's and recompile because if i add to the last tre as a patch, then it doesn't work and the description of the pets its like mob/creaturename[blistmok] etc...

Well i know there is more things there than this repo ( atleast now we can tame pets :p ) the other thing is, i can create another post on other place but xd if you know its easy to say /dance. since what i do its only text thing i think it's not needed to upload what i do, but if its necessary and then you later merge to the repo let me know.

EDIT: Ok solved... forgot to delete the DB xd... then delete db and all it works :) , i delete all DB because atm i dont know what DB is related to object_crc and string names. Ok clientobject.db and string.db and also database.db :)

Edit2: i think draft schematics doesn't work because uses custom name, so adding with @etc i think will solve the problem. i dont test it but if pets has that problem, its prolly draftschems happens the same, also the loot has a custom name, all has custom name and i think its not good for things like this, atleast on pets doesn't work well, i think custom name will work well for some X event boss you just call from planetmanager.lua or something, but not for things like this. I can be wrong yes xd sure i just start with this one month ago so im really new on this xd
 

Pake

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Dec 8, 2011
Messages
147
Hey guys. Just wanted to make sure I was doing this right. Can't seem to figure out why it's not working.

1). Download and install VMware Player
2). Download the VM Image from the link on the OP
3). Download the .tre files from the link on the OP
4). Extract all the files
5). Run VMware Player, Select Open a Virtual Machine. Select the downloaded and extracted image
6). follow the instructions. When indicated, copy and paste all the 13 .tre files downloaded in step 3 to the workspace/.tre folder
7). input Y (as in yes, I have moved the .tre files
8). when it asks you if you would like to build and run input Y (for yes)

Am I missing something or doing something incorrectly? After 8 my build fails. If I try run_dev it also fails. I get the below error but with way way more (18 s) [TreeArchive] ERROR - Did not find fileName: errors.



(18 s) [TreeArchive] ERROR - Did not find fileName: default_weapon.iff
(18 s) [TreeArchive] ERROR - Did not find fileName: arrangement_default_weapon.iff
(18 s) [TreeArchive] ERROR - Did not find fileName: shared_tangible_base.iff
(18 s) [Console] WARNING - could not open derv: object/tangible/base/shared_tangible_base.iff
Loading templates: [107%]
(18 s) [TemplateManager] Finished loading object templates
(18 s) [TemplateManager] 14 ObjectMenuComponents loaded
(18 s) [TemplateManager] 0 portal layouts loaded
(18 s) [TemplateManager] 0 floor meshes loaded
(18 s) [TemplateManager] 16 structure footprints.
[New Thread 0x7fff6a1d8700 (LWP 3777)]
(18 s) [DistributedObjectBroker] started on port 44419
(18 s) [DistributedObjectBroker] root naming directory initialized
(18 s) [ObjectBrokerDirector] running as active director
(18 s) [ObjectBrokerAgent] starting up agent
Tue Apr 19 00:49:41 2016 [1461026981196 msec] (18 s) [ObjectBrokerAgent] DEBUG - sending state update STARTED to director
Tue Apr 19 00:49:41 2016 [1461026981196 msec] (18 s) [ObjectBrokerDirector] DEBUG - received state update STARTED from agent
Tue Apr 19 00:49:41 2016 [1461026981196 msec] (18 s) [ObjectBrokerDirector] DEBUG - agents started with 1 nodes
(19 s) [VendorOutfitManager] Loaded 2876 unique outfits
(19 s) [PerformanceManager] Loaded 154 performances.
(19 s) [TreeArchive] ERROR - Did not find fileName: skills.iff
(19 s) [SkillManager] ERROR - Could not load skills.
(19 s) [TreeArchive] ERROR - Did not find fileName: attribute_limits.iff
(19 s) [PlayerCreationManager] ERROR - Could not open attribute limits file.
(19 s) [TreeArchive] ERROR - Did not find fileName: default_pc_equipment.iff
(19 s) [PlayerCreationManager] ERROR - Couldn't load creation default items.
(19 s) [TreeArchive] ERROR - Did not find fileName: profession_defaults.iff
(19 s) [PlayerCreationManager] ERROR - Could not open creation profession data.
(19 s) [TreeArchive] ERROR - Did not find fileName: default_pc_hairstyles.iff
(19 s) [PlayerCreationManager] ERROR - Couldn't load creation hair styles.
(19 s) [PlayerCreationManager] Loading configuration script.
core3: ../../../../MMOEngine/include/system/lang/ref/Reference.h:132: O sys::lang::Reference<O>::eek:perator->() const [with O = server::zone::managers::player::creation::professionDefaultsInfo*]: Assertion `obj != __null' failed.

Program received signal SIGABRT, Aborted.
0x00007ffff5d321b5 in raise () from /lib/libc.so.6
(gdb)
 

Pake

Member
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Dec 8, 2011
Messages
147
I never noticed the other .tre location. Looks like they are supposed to go in workspace/nil

Kinda feel a little dumb now : (
I'll give this another go.
 

draychen

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Jan 7, 2016
Messages
38
Pake said:
I never noticed the other .tre location. Looks like they are supposed to go in workspace/nil  

Kinda feel a little dumb now : (  
I'll give this another go.
I had a server running for quite some time, then blew it up by being stupid and adding too much without snapshots. Now I'm trying to set it up again and I keep getting the same error: How did ya fix it, if you did?
 

thedarkone

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Nov 25, 2013
Messages
19
hi all does this vm still work as i cant even get it to build someone told me about its because the old dev system hasnt got c++11 complier thats why its crashing as theAnswer has now changed it http://www.swgemu.com/forums/showthread.php?t=178270 so when pulling from the engine it will take this also
or has anyone been able to upgrage the vm image this mtg server uses

many thanks
 

Scanlon21

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Jul 30, 2015
Messages
24
Ok, maybe I'm just a moron, but I can't seem to drag & drop the downloaded TRE files from my host to the guest image. Can't drag & drop anything. Not even sure how to get this set up correctly. Have everything downloaded...
 

draychen

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Jan 7, 2016
Messages
38
Scanlon21 said:
Ok, maybe I'm just a moron, but I can't seem to drag & drop the downloaded TRE files from my host to the guest image. Can't drag & drop anything. Not even sure how to get this set up correctly. Have everything downloaded...
It has something to do with permissions of VMWare Player. When this happens, I shut the system down and reboot it. Prior to doing anything else, I drag and drop the Tre files (within a folder named tre) onto the workstation. Sometimes it takes multiple restarts to be able to add said files.

Ensure you're dragging and dropping onto the workstation's desktop, and not accidentally hitting somewhere else.
 

thedarkone

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Nov 25, 2013
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19
what are you building this vm on guys im using vm workstation 12 player and cant even get it to build full stop coming up with errors about c++11
 

thedarkone

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Nov 25, 2013
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this is the error im getting it builds ok then when i run it its saying file missing etc so i ran a unit test these are my findings
 

draychen

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Jan 7, 2016
Messages
38
thedarkone said:
what are you building this vm on guys im using vm workstation 12 player and cant even get it to build full stop coming up with errors about c++11
Looks like they've swapped over to something called Zonama where CORE3 is concerned. 

http://www.swgemu.com/forums/showthread.php?t=175307

Has a guide. I'm going to try it out for myself: My belief is that I can add the MTG .TRE files to it and have it run everything fine. We'll see. If no one answers you, perhaps I'll be able to help if I can get it to work
 

thedarkone

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Nov 25, 2013
Messages
19
draychen said:
thedarkone said:
what are you building this vm on guys im using vm workstation 12 player and cant even get it to build full stop coming up with errors about c++11
Looks like they've swapped over to something called Zonama where CORE3 is concerned. 

http://www.swgemu.com/forums/showthread.php?t=175307

Has a guide. I'm going to try it out for myself: My belief is that I can add the MTG .TRE files to it and have it run everything fine. We'll see. If no one answers you, perhaps I'll be able to help if I can get it to work


you could place the tre files in any server but it isnt gonna pull the files needed from mtg Scripts (lua) for all the items armors buildings etc
 

Pake

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Dec 8, 2011
Messages
147
draychen said:
Pake said:
I never noticed the other .tre location. Looks like they are supposed to go in workspace/nil  

Kinda feel a little dumb now : (  
I'll give this another go.
I had a server running for quite some time, then blew it up by being stupid and adding too much without snapshots. Now I'm trying to set it up again and I keep getting the same error: How did ya fix it, if you did?
Sorry, I just saw your post.  I wasn't able to fix this.  It would build but it juts wouldn't run.  I tried moving the tre files, building with the originals then swopping with the MTG ones.  Tried putting the tre files in the tre folder, the Null folder etc.  Everything I tried, I just wasn't able to get it to run.
 

Pake

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Dec 8, 2011
Messages
147
thedarkone said:
draychen said:
thedarkone said:
what are you building this vm on guys im using vm workstation 12 player and cant even get it to build full stop coming up with errors about c++11
Looks like they've swapped over to something called Zonama where CORE3 is concerned. 

http://www.swgemu.com/forums/showthread.php?t=175307

Has a guide. I'm going to try it out for myself: My belief is that I can add the MTG .TRE files to it and have it run everything fine. We'll see. If no one answers you, perhaps I'll be able to help if I can get it to work


you could place  the tre files in any server but it isnt gonna pull the files needed from mtg Scripts (lua) for all the items armors buildings etc
I tired this and for the most part it was very successful.  I'm having some issues with weapons not working (almost all ranged worked, maybe 1/4 of melee worked) and some mobs also.  When I get some spare time I want to go through and try figuring out needs to be changed to get them all in.

So, my basic steps were to install the required programs, as outlined in the link, then I just needed to run the first line.  It was really easy to get Zonama up and running.  I finished the first server build using my original tre files.

Next, I replaced the config.lua and all the tre files with the MTG ones.  I also copied over [using a memory stick] all the MTG extra files and updated the allobjects.lua and all the other required objects.luas and serverobjects.luas (I hope anyway).

After that I just rebuilt and ran the server.  Hope this helps :)
 

Dragonite

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Joined
May 10, 2016
Messages
1
Any guides out there on how to setup the VM using Zonama?

I'm confused, never have done this before.. and I can't access the SWGEMU forums since I'm banned for spamming accounts, 5 years ago.

Also, any guides on how to set a server up on a VPS. I don't want to host this on my PC virtually.
 

thedarkone

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Nov 25, 2013
Messages
19
https://www.youtube.com/watch?v=FRSYghVkBOs there you go dragonite its obi by the way goodluck
 
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