Downloading now.
I'm promptly going to pull parts of it out to test with. My working hunch is that you're right on the load radius causing issues. I'm spitballing a bit, but my hunch is load problems with cell IDs - you're able to enter the cell before the server is sending you any data on it. (Remember, once you're outside the magic 192 meters, the server believes you can't see anything.) That would make sense on causing the desync.
In the original Hoth instance, this wasn't an issue, because load distance was extreme and had to be for the speeder piloting to work. The next largest structure in the game is Jabba's Palace, which outside of a world snapshot you load when you're /very/ close to the door.
I'm promptly going to pull parts of it out to test with. My working hunch is that you're right on the load radius causing issues. I'm spitballing a bit, but my hunch is load problems with cell IDs - you're able to enter the cell before the server is sending you any data on it. (Remember, once you're outside the magic 192 meters, the server believes you can't see anything.) That would make sense on causing the desync.
In the original Hoth instance, this wasn't an issue, because load distance was extreme and had to be for the speeder piloting to work. The next largest structure in the game is Jabba's Palace, which outside of a world snapshot you load when you're /very/ close to the door.