[Official] Project Perfection

Tonberry

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372
Kayliaah said:
I see, well with the altered ui files you won't need to cut the texture anymore. :D
Working on one big texture is less annoying than using corners and all that crap.
Or perhaps now that you have your pre sliced stuff you don't need to change it, I don't know.

I never used PSD's myself, might be useful one day.
Yeah its just the same technique I use for web design work. Once the slices are setup I can work on a loading screen as one big pic, just when I save it it spits out all the corners etc the client needs all perfectly sized.
 
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Technically speaking, wouldn't it be possible to use models for clouds instead of textures? Or is that improbable due to client/server limitations?
 

Tonberry

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MechWarrior001 said:
Technically speaking, wouldn't it be possible to use models for clouds instead of textures? Or is that improbable due to client/server limitations?
The client is limited. And frankly the idea is terrible. :p Its really not needed to make good looking clouds. Volumetric clouds in newer games look great, but its all down to fancy particles really, which SWG just wont handle.
 

Kayliaah

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322
By the way Berry, you ever asked Sytner how to change the size of the ground textures in the terrain files? I think it was the tre and not the shaders tbh I don't even remember.

I'm asking because the last time he told you something about it but like Uli used riddles :D and I couldn't find anything related to it, god knows I tried hex editing values but nothing changed.

I even made markers on each ground texture of different color to see where and how each texture was displayed on the ground, it wasn't pretty, and no luck.

I guess sticking with normal sized textures at high res is good enough, but that was worth pointing out.
 

Tonberry

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372
Kayliaah said:
By the way Berry, you ever asked Sytner how to change the size of the ground textures in the terrain files? I think it was the tre and not the shaders tbh I don't even remember.

I'm asking because the last time he told you something about it but like Uli used riddles :D and I couldn't find anything related to it, god knows I tried hex editing values but nothing changed.

I even made markers on each ground texture of different color to see where and how each texture was displayed on the ground, it wasn't pretty, and no luck.

I guess sticking with normal sized textures at high res is good enough, but that was worth pointing out.
He did indeed say something, but I'm not entirely sure what it was. I think he misunderstood the question. Pretty sure I wasn't even speaking directly to him, rather through another dev lol.

EDIT:

Just remembered its controlled in the terrain.. Thats a hell of a mess though as you know so it'l take a while to figure out most likely.
 

Tonberry

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Aug 30, 2010
Messages
372
Tonberry said:
Kayliaah said:
By the way Berry, you ever asked Sytner how to change the size of the ground textures in the terrain files? I think it was the tre and not the shaders tbh I don't even remember.

I'm asking because the last time he told you something about it but like Uli used riddles :D and I couldn't find anything related to it, god knows I tried hex editing values but nothing changed.

I even made markers on each ground texture of different color to see where and how each texture was displayed on the ground, it wasn't pretty, and no luck.

I guess sticking with normal sized textures at high res is good enough, but that was worth pointing out.
He did indeed say something, but I'm not entirely sure what it was. I think he misunderstood the question. Pretty sure I wasn't even speaking directly to him, rather through another dev lol.

EDIT:

Just remembered its controlled in the terrain.. Thats a hell of a mess though as you know so it'l take a while to figure out most likely.
You wont believe it.. I think I just figured it out in like 2 seconds lol..
 

Kayliaah

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Aug 30, 2010
Messages
322
Tonberry said:
Tonberry said:
Kayliaah said:
By the way Berry, you ever asked Sytner how to change the size of the ground textures in the terrain files? I think it was the tre and not the shaders tbh I don't even remember.

I'm asking because the last time he told you something about it but like Uli used riddles :D and I couldn't find anything related to it, god knows I tried hex editing values but nothing changed.

I even made markers on each ground texture of different color to see where and how each texture was displayed on the ground, it wasn't pretty, and no luck.

I guess sticking with normal sized textures at high res is good enough, but that was worth pointing out.
He did indeed say something, but I'm not entirely sure what it was. I think he misunderstood the question. Pretty sure I wasn't even speaking directly to him, rather through another dev lol.

EDIT:

Just remembered its controlled in the terrain.. Thats a hell of a mess though as you know so it'l take a while to figure out most likely.
You wont believe it.. I think I just figured it out in like 2 seconds lol..





Call that luck!
 

Kayliaah

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Aug 30, 2010
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322
Well that sucks, nothing's lost though.

Anything new on the SWGEmu forums? PL thought I was behind the DDOS attacks and banned me, epic lols.
Not surprising though.


AH THE JOY.


EDIT: Uli told me about the texture size and everything, saying it wasn't "fun" lol, whatever that means.
 

Kayliaah

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322
MechWarrior001 said:
There was a DDOS attack on SWGEmu?
Heh it seems, PL mentioned it somewhere.
But since they'll never admit it for whatever reason, probably so people don't keep going, we'll never be sure but we can assume.

Feels good to be back though, big WTF moment there. :dodgy:
 

Kayliaah

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Aug 30, 2010
Messages
322
Normal suspects? Lol.
Don't know, you'd think of some people after all the Robbie drama and the STAFF not opening their eyes, but you never know. Besides a DDOS attack is done by several people in sync, such a mess.


But back to Project perfection. ;)
 
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