By the way Berry, you ever asked Sytner how to change the size of the ground textures in the terrain files? I think it was the tre and not the shaders tbh I don't even remember.
I'm asking because the last time he told you something about it but like Uli used riddles
and I couldn't find anything related to it, god knows I tried hex editing values but nothing changed.
I even made markers on each ground texture of different color to see where and how each texture was displayed on the ground, it wasn't pretty, and no luck.
I guess sticking with normal sized textures at high res is good enough, but that was worth pointing out.