Fire should not be dull and unimpressive. Fire should be striking, bright, and alive. After learning more about particle systems in SWG with my Torch Pack, I decided to try and create a new effect to replace and enhance the other fire effects in the game.
From the workshop at Dark Rebellion RP...
Star Wars Galaxies' Skies have always suffered from one thing: The textures used for the clouds were woefully low resolution. A natural element of being a game of its age, but unfortunately it does help highlight the lower quality of the graphics in general.
This mod is twofold. It first...
Detailed tree sway and movement wasn't overly common in games from SWG's age. Typically you might have the entire tree move, or not at all. While grass and some forms of foilage do have sway in SWG, trees do not, nor do their leaves. This can make scenes look static and unmoving, and as a...
Inspired by the improved water shaders given to Neverwinter Nights for it's enhanced edition, I've went and worked to give new life to the water shaders within Star Wars Galaxies.
One of the most glaring issues with water in SWG is that it would seem the water is not affected by the light of...
For whatever reason, SWG has had some issue rendering environment maps onto certain materials that are reflective, such as chrome or glass surfaces. When using older shader versions, you can bring back these environment reflections, but they were static, and painted onto the model instead of...
Around 2004 - 2006, a talented modder named UnarmedHit3 created these retextures for the Dark Jedi Robe that made the robes resemble Anakin's robe from Revenge of the Sith. Included were custom spec maps and normal maps, giving a unique, leathery appearance to the robes that did not exist...
From the modding community of Jedi Knight: Jedi Academy comes the fantastic work of Rooxon's WeaponsHD project, giving us new models for the E-11 Rifle / Carbine, as well as the Vibroaxe, Scout Blaster, and Force Pike.
This mod is packaged with several versions of the E-11.
By default in the...