To create striking and atmospheric scenes in level design, one needs to be able to utilize customized and specific lighting. SWG is capable of extensive lighting options, but every light needs to be created as a file before it can be implemented into a scene. This pack introduces new lighting...
Creating many new objects for new meshes can be tedious. This tool will take in a list of appearances and a template object to automatically create a new object for each appearance specified on a new line, using the template as a base for all attributes sans the appearance or portalObject entry...
This tool allows you to edit 'FLR' files, which is the format used to handle collision data for structures and complex objects that have specific mesh-based collision data. This can range from gates, bridges, platforms, POBs, and much more. Because of the unique way collisions are formatted in...
Creating Lua files for your new objects, especially if there is a lot of them can be very tedious to do by hand. This tool provides an automatic way of creating those files.
This tool will generate Lua objects based on a list of file names provided. The tool features options to generate an...
Borrie said it best: "Lighting in SWG has always been a dull affair. If you're not fond of using streetlamps that switch off for half the day, you're stuck with only three colors; the orange hue of a torch, the rich yellow of a candle, or the light incandescent shade of lamps."
Garbage. Like...
Lighting in SWG has always been a dull affair. If you're not fond of using streetlamps that switch off for half the day, you're stuck with only three colors; the orange hue of a torch, the rich yellow of a candle, or the light incandescent shade of lamps. Many such as myself grew fond of the...
DESCRIPTION:
About two years ago, I discovered that the rank plates of SWG had an appearance file that allowed them to be worn, but this was never made into a wearable for players to use. I've simply applied the appearance of the rank plate to a standard necklace, and made them custom objects...
Since the dawn of SWG, Decorators have clamored to find ways to change the layout of their player buildings to create unique and interesting interiors. First it was Structure Modules, then the more popular Statues came in to play. It worked wonders, however, most interiors would have a stucco...